internetmarketingstar.blogg.se

Il 2 sturmovik 1946 imperial measurements
Il 2 sturmovik 1946 imperial measurements











il 2 sturmovik 1946 imperial measurements
  1. Il 2 sturmovik 1946 imperial measurements no cd#
  2. Il 2 sturmovik 1946 imperial measurements Pc#
  3. Il 2 sturmovik 1946 imperial measurements windows 7#

I think that changing these names whould take a max of 10 minutes if you are really slow. J5N => J5N1-B for the ones with torpedoes and J5N1-D for the dive bombers. It looked identical to the one we have in game, so no new model is needed.Ĭ6N => C6N1-B the proposed torpedo carring variant of the C6N (only project) N1K2-J => N1K3-A which was the actual carrier based version of the fighter, with only prototypes built. However, there is a very simple and quick solution for WG and that is to change the names that appear in the game with the ones i'm suggesting below as they are more accurate. I know that this game it's not a simulator, but i thing you get what i mean. N = Fighter seaplane (because it was originally designed as a seaplane)Īs you can see, they are both land base aircrafts (i whould also point out that the C6N on the Hakuryu, by designation, it's a reconissance plane) and, while a land based aircraft can take off from a carrier in real life, that doen't mean that it can land back on it (arresting hook and other things). Here is the first letter designation with their respective meanings.ī - Carrier-based bomber or torpedo bomber An optional third letter meant a certain specialized version. However, just by looking at the name, we can make out what kind of aircraft it is, in fact the IJN had actually a very easy to remember way of designation of its aircrafts, where the first letter was the aircraft type, the first number was the numerical order (A6M means that it came after the A5M, pretty simple), the second letter is the first letter of the manifacturer (M=Mitsubishi, K=Kawanishi, N=Nakajima, Y=Yokusuka, A=Aichi) and the second number, the modification. Of course they are of the Imperial Japanese Navy, but that doesn't mean directly that they are carrier based. So, the issue that i have is the fact of having the N1K2-J and the J5N on Japanese carriers, because they were never designed for carriers in the first place. These issues however could be corrected by just adding some letters. I have to say however that it's nothing regarding the actual gameplay of the ships. Remember to always make a backup of your files before overwriting them! Saves having to reinstall if you mess something up.This are a couple of issues with a couple of japanese aircrafts on the CVs that i'd like to ardress. If you updated to 1.04 Zero Hour then obviously you will need a 1.04 crack. Click the title and locate a crack for your version of the game.

il 2 sturmovik 1946 imperial measurements

Il 2 sturmovik 1946 imperial measurements Pc#

Alternate no-cd site is Both sites have been around for years and are great resources for no-cd cracks.įor those not familiar with the layout of website, goto the site, pick a mirror, then on the right hand side you will see PC game index, click a-e and locate C&C: Generals or C&C: Generals – Zero Hour, whichever one you need a crack for. The supplied mini image with this torrent works for me but I noticed it does not work for everyone. Sorry about the hassle but this is an old game and finding a crack seems to be hit or miss for different people.

il 2 sturmovik 1946 imperial measurements

Il 2 sturmovik 1946 imperial measurements no cd#

gamecopyworld is a great source for no cd cracks especially when you need one for an older game.

Il 2 sturmovik 1946 imperial measurements windows 7#

I have played this game on Windows Vista as well as both Windows 7 x86 and 圆4 and works just fine.įor those having issues with the supplied crack/mini image I would suggest heading to and try a couple from there.













Il 2 sturmovik 1946 imperial measurements